Spectacles Launch

Snap's first camera sunglasses, capturing life from your point of view.

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.work summary

In 2016, Spectacles introduced the world to Snap's first piece of hardware, and it did it in the most Snap way possible. There was no big-box launch. Instead, a teaser campaign ran out of home, and then the glasses dropped only through Snapbots: bright yellow vending machines that appeared in one location at a time, for a single day, before vanishing to the next. The whole concept was built in-house and in secret, leaning into the "drop economy" by limiting supply to spark demand. The mission behind it was simple and a little magical: send people to the most beautiful, hard-to-reach places in the world, so their very first Snaps with Spectacles would be worth remembering. It worked. Crowds lined up for hours, $129 glasses resold for thousands on eBay, and the campaign hit its goal of matching the first iPod's 100,000-unit debut through limited distribution alone, within nine months and without selling a single pair online. All of it built the momentum Snap wanted heading into its 2017 IPO.

This was my first project out of college. Snap Inc. didn't really exist yet: this was still a scrappy startup team inside Snapchat, an outgrowth of Snap's acquisition of the smart-glasses startup Vergence Labs, and I was one of only two visual designers on it. Because everything was so new, I was handed an unusually wide range of the launch: out of home, the website, the experiential design of the pop-ups, the Snapbot's own on-device experience, packaging, support visuals, and film. It was the kind of everything-all-at-once start you only get on a team small enough to let you build it as you go.

The Spectacles eye logo and our original brand guide came from the legendary studio Sagmeister & Walsh, and I had the pleasure of working directly with their team on our brand assets and the website.

.impact

  • Launched Snap's first hardware product through 81 ephemeral Snapbot drops, a deliberately exclusive rollout that leaned into the "drop economy" to spark demand

  • Generated 75B media impressions across 27,000 news stories, worth an estimated $54.8M in advertising value

  • Drove 1.2B Snapchat story views and 7M unique website visits, with 8M Snaps captured on Spectacles

  • Contributed design to a campaign recognized at the 2017 Cannes Lions across four categories: Gold in Electronics, Entertainment & Consumer Technology; Gold in Innovation; Gold in Retail, Temporary Pop-Up Environment & Experience Design; and Bronze in UX Interface & User Journey

  • Designed across an unusually broad range of surfaces for a junior designer: out of home, web, experiential, on-device product UI, packaging, support, and film

year

2016

contribution

Visual design, art direction, motion design, experiential design, product design (UI flows), packaging, product renders, retail/POP, out of home, web design, support site visuals, film

credits

Design Director: Lauryn Morris. Go-To-Market: Kelly Nyland, Cory Grenier. Industrial Design: Jinwoo Kim, Mathias Hintermann, Qiaokun Huang. Visual Design: Brandon Carrillo, Ela Banki. Structural Packaging Design: Steven Shainwald. Brand Identity: Sagmeister & Walsh. Snapbot Roadshow Producer: Rhenee Bartlett.

01

Out-of-home — The teaser campaign that ran right before the Snapbots dropped, building intrigue before anyone knew where to find them.
Out-of-home — The teaser campaign that ran right before the Snapbots dropped, building intrigue before anyone knew where to find them.

02

Website — Built first as a Snapbot finder to help people track down the vending machines, then evolved into the full e-commerce experience once Spectacles went on sale.
Website — Built first as a Snapbot finder to help people track down the vending machines, then evolved into the full e-commerce experience once Spectacles went on sale.

03

Snapbot NYC pop-up — A supercut of the New York drop and the hype it created. I designed the experiential elements of the pop-up itself, and the Snapbot's on-device experience too: the purchase flow, the UI, the receipt, and the product renders on screen.
Snapbot NYC pop-up — A supercut of the New York drop and the hype it created. I designed the experiential elements of the pop-up itself, and the Snapbot's on-device experience too: the purchase flow, the UI, the receipt, and the product renders on screen.

04

Packaging — I owned the product renders and the quick-start guide graphics, then took over the full packaging project partway through when the lead designer went on parental leave.
Packaging — I owned the product renders and the quick-start guide graphics, then took over the full packaging project partway through when the lead designer went on parental leave.

05

Support site — I created all the imagery for the support site, start to finish.
Support site — I created all the imagery for the support site, start to finish.

06

Memories video — An early film built entirely from real moments people captured with Spectacles, with a product render woven in to highlight the point-of-view content the glasses made possible.
Memories video — An early film built entirely from real moments people captured with Spectacles, with a product render woven in to highlight the point-of-view content the glasses made possible.